Ultimate Frisbee

OBJECT OF THE GAME: Ultimate Frisbee is a team game that combines the elements of football, basketball and soccer.  Teams try to pass the disc down the field amongst their teammates, where your team would try and score.  In a regulation game, each team has seven (7) players on the field.

 

REGULATION FIELD OF PLAY:

A. Played on a rectangular field measuring forty (40) yards wide by seventy (70) yards long.

B. At the end of each field is an end zone measuring twenty-five (25) yards deep.

 

SCORING:

A. Each time a team scores they are awarded one (1) point.

B. In order to score, the disc must travel through the front of the cones, marking the front of the end zone, and be caught by a teammate standing within the boundaries of the end zone.

 

STARTING THE GAME:

A. A throw-off is used to start the game and after each score is made.

B. The throwing team throws off from their own end zone to the opponent which is lined up on their respective end zone.

C. After a score is made, the two teams switch sides of the field (jogging!!).

D. The team that scored restarts play by throwing-off.

E. The team that receives throw-off has the following options:

    1. Trying to make the catch.

        a. If the attempted catch is dropped, possession goes to the other team.

    2. Allowing the disc to land on the ground and start play from that spot.

 

PLAYING OFFENSE:

A. Players can travel in any direction while in possession of the disc.

B. After making a catch, the player is allowed to gather their feet by taking no more than three steps.

C. Players must pivot using one foot (as in basketball) while in possession of the disc.

D. The disc may be thrown in any direction but may not be handed off to a teammate.

    1. Faking with the disc is recommended.

E. Play quickly to avoid the count by the defense (10 sec. count).

    1. In our classes the count number may vary (8 seconds for example).

 

PLAYING DEFENSE:

A. No more than one person may guard the thrower.

B. Must stay at least an arms length away when guarding the thrower and may not invade this space.

C. "8 count": only the player guarding the player with the disc may apply the count.

 

 

FOULS:

A. No contact is allowed (any contact to the offense by the defense is a foul).

    1. Examples: tripping, hacking of the arm, pushing, etc.

B. Violating the space within one arms length of the thrower.

C. Possessing the disc longer than the "10 count", when applied by a defender.

D. Throwing the Frisbee out of bounds.

E. When a foul occurs:

    1. The team that was fouled takes possession of the disc at the spot of the foul for a free throw.

 

  

METHODS OF GAINING POSSESSION:

A. When the opposing team fails to complete a pass (disc hits the ground).

    1. Take possession of the disc at the spot that it hit the ground.

B. When the opposing team throws the disc out of bounds.

    1. Take possession of the disc at the spot where it crossed over the line.

C. Intercept a pass by the opposing team.

D. Knock the disc out of the air while the offensive team is trying to complete a pass.

 

STRATEGIES:

A. Ultimate Frisbee is an aerobic game including non-stop movement (very physically active).

B. Requires all members of the team to be involved offensively and defensively.

C. Teams should move the disc down the field trying to make the easiest pass possible.

D. Teams should have their players spread out over the entire field and make rune to open space.

E. Offensive players without possession of the disc:

    1. Should make runs

    2. Should move to open space

F. All members of the defensive team should guard/ mark an opponent.

G. When it is windy, short accurate passes should be made.

H. On the throw-off, both teams should move as quickly as possible from their end zone onto the field.

I. Each team member is responsible for playing both offense and defense.